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Related: Will Halo Infinite Continue Halo's Rifle Debate? Like Guardian, the map has upper and lower levels, accompanied by power weapons like the sniper rifle and shotgun. Players camping with power weapons is an problem that plagues many first-person shooter video games, and Halo 3's Snowbound map plays like it was designed to worsen the issue. Halo 3: Narrows Map Has Fantastic Movement Options
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Some Halo 3 maps, however, did a better job of it than others. One of the lasting reasons why Halo 3 is still the most popular Halo multiplayer is that the game’s maps were designed with various modes in mind. On the first two games, Halo 3 Multiplayer Environment Lead Chris Carney remarked that map-making was a process of “ coming up with these scenarios people play over and over again.” With Halo 3, the team took it upon themselves, aiming to “ rethink that, and create something that’s new and interesting.” Slayer matches are defined by mobility and power weapons, while King of the Hill relies more on defense and control. Related: Master Chief's Halo Infinite Armor Makes Fans Feel Heard At Last Halo 3 introduced a number of original maps that ranged from great to not so great, and some that were dependent on the game type. Valhalla, Blackout, Cold Storage, and Heretic were all remakes of earlier success stories like Blood Gulch, Lockout, Chill Out, and Midship respectively. Since it was the third game in the series, Halo 3 gave Bungie plenty of study material to look over, including the best and worst maps in Halo: CE and in Halo 2. Holding control points like High Ground’s fort, or racing for power weapons like the rocket launcher and sniper rifle, can snowball into a victory from the start of the match, and can dictate where the ensuing carnage will take place. Great map design boils down to how and where players are incentivized to move. Whether it’s racing across Blood Gulch with a captured flag, fighting through the dreaded Library level in the original Halo: Combat Evolved, or playing a co-op firefight mission in Halo: Reach, the maps in Halo are a huge part of the formula. “ Halo means something’s there for everyone,” said Fernando Medina, Multiplayer Designer for upcoming Halo: Infinite.